Transform images into production-ready 3D assets using next-gen Structured 3D Latents technology
Trellis 2 is a paid image-to-3D generator that uses Structured Latents (SLAT) technology to produce production-ready 3D models with clean topology, UVs, and 4K PBR textures from a single 2D image.
Trellis 2 is a web-based tool that converts any 2D image — photo, concept art, or sketch — into a high-fidelity 3D mesh with PBR materials. It runs on a SLAT engine pre-trained on 2 billion parameters, generating quad-based topology and 4K texture maps (Albedo, Normal, Roughness). The tool is offered via Vismint and is not affiliated with Microsoft Trellis or Microsoft Research. Try Trellis 2.
Upload a 2D image (photo, concept art, or sketch). The SLAT engine analyzes the image and reconstructs a high-fidelity 3D mesh with clean topology and 4K PBR textures. The process takes seconds, and you can download the result as a GLB file suitable for direct use in Unity, Unreal Engine, Blender, or WebXR. Generate 3D Models Now.
Trellis 2 uses Structured Latents (SLAT) technology to generate both high-quality sparse geometry and high-fidelity textures, producing clean production topology rather than blob-like meshes that look good from a single angle.
Trellis 2 exports standard GLB (glTF) files that include geometry, textures, and materials. These are fully compatible with Blender, Unity, Unreal Engine 5, Three.js, and other glTF-supporting tools.
Yes. Trellis 2 bakes appearance into textures using 3D Gaussians, producing Albedo (Color), Normal, and Roughness maps for physically-based rendering.
Generally yes. Trellis 2 generates watertight meshes with clean topology. Export as GLB, then convert to STL or OBJ in Blender or your slicer before printing.
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